On the side, Nelson runs a VFX and Technical Direction YouTube channel at and The Effective Community for Aspiring FX artists and TDs at /effective. He is currently an Associate Professor at The School of Arts, Technology and Emerging Communication (ATEC) at the University of Texas at Dallas where he teaches Houdini, VFX, Real-time Engines and Software Development. Past projects include Fortnite, League of Legends, Warcraft, Pacific Rim, Transformers: Age of Extinction, Battleship and Pirates of the Caribbean: On Stranger Tides.Having been a Houdini user since developing the Houdini pipeline at ILM in 2012, he simply loves the Houdini way. Nelson Lim is a CG Artist and Technologist with over a decade of experience in the CG industry.He has created VFX, developed technology and supervised teams on Hollywood feature films, commercials, games and live experiences while working for Industrial Light & Magic, Brazen Animation, Epic Games and Riot Games. He also created graphics for such notable films as Men in Black, Con Air, Independence Day, Valiant, Ant Bully and Tomorrow Never Dies. Previously he was Head of Graphics for EA Sports Football games (including NCAA, Head Coach, NFL Tour and Madden, the longest running and most successful sports franchise in games industry). His game-based learning insights and ideas are featured in the Huffington Post, Austin Business Journal, eCampus News and Learning Solutions Magazine, to name a few.With more than 25 years in CGI production, André has worked around the world on legendary video games, live action feature films and memorable commercials. Whether youre a student learning all there is to 3D. Seamlessly integrated in Houdini, it enables smooth scene exchange and iterations between Houdini and other DCC applications. It comes with all the tools artists need to render amazing-looking procedural effects. and abroad, including SXSW, TEDx, ASU-GSV, BETT, Chinese Academy of Fine Arts, Austrian Ministry of Education and European Schoolnet. Side Effects Houdini software is renowned as one of the worlds best 3D animation and visual effects tool. V-Ray for Houdini is a production-proven CPU & GPU rendering software for high-end VFX and animation. He is an EdTech Leadership award winner, National Academy of Sciences LabX advisory board member, National Arts Education Association lead instructor, and Chillennium Game Jam chair. André also has been invited to speak at numerous education and technology events both in the U.S. In 2014, he founded Triseum, where he serves as CEO and leads the creation of its award winning academic video games. A graduate of LCAD MFA in Game Design, he founded and serves as the director of the LIVE Lab in the Department of Visualization at Texas A&M University, where he also teaches game design, game development and interactive graphics techniques. André Thomas' passion for game-based learning resonates inside and outside of the classroom.
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